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![]() KidomiFingerprint Digital - Senior Programmer. Provided feature work and bug fixes for Kidomi, a streaming service that provides access to thousands of hours of entertainment and educational apps.
![]() ClubhouseFingerprint Digital - Senior Programmer. Primary developer on a app rewrite using in-house javascript library. Created tools for hot-swapping assets for themed events.
![]() GSN Games - Game Lead - Wheel of Fortune Slots: The Ultimate Collection
Developed in C# with Unity. Released on Andriod, iOS and Android.
![]() GSN Games - Senior ProgrammerImplented new games, features, bug fixes, and provided maintenance for several social casino titles on both mobile and Facebook platforms. Worked with contracted teams, acting as a liason and game lead. On mobile, programmed in C# with Unity to create Android and iOS versions of slots titles. On Facebook, used the RobotLegs framework to create a slots engine, several projects and prototypes. Titles Include:
![]() Wasteland EmpiresCrowdstar - Flash Programmer. Wasteland Empires is a post-apocalyptic social Facebook game that prompts users to build colonies and armies to take back the wasteland. The game features city building, offensive and defensive battles, and clan matches and more.
![]() PricematesFirst Insight - Flash Programmer. Designer. Pricemates is one of First Insight's unique customer engagements allowing players to guess digits in prices set by fellow players. The game uses crowdsourcing to gather public opinion on price points for the featured items.
![]() Sold!First Insight - Flash Programmer. Designer. Sold is a virtual store simulation in which consumers build and manage their own retail store, stocking it with real and upcoming products supplied from First Insight's clients. As consumers participate, First Insight collects their opinions on product selections, price points and perceived value and then applies its predictive analysis model to the data to deliver accurate merchandising recommendations for future decisions.
![]() What Would They PayFirst Insight - Flash Programmer. UI Asset Creation. What Would They Pay is First Insight's core customer engagement which collects public opinions on product price points and perceived value. The data is then analyzed by a predictive model which provides accurate merchandising recommendations for retailers.
![]() ARx: The Deep Sleep InitiativeDesigner. Writer. Flash Programmer. Web Design. ARx is an alternate reality experiment to create a casual alternate reality game (ARG). ARGs, part of a new rapidly growing genre, involve interactive narratives across multiple media such as print, internet, telephony, etc. Players, usually collaborating with the ARG community, solve complex puzzles and research clues to solve the mystery. ARx is an Entertainment Technology Center project at Carnegie Mellon University. It was pitched by me and several classmates in Fall 2007 and created over a semester in Spring 2008.
![]() Lincoln's Virtual White HouseSemiotic Technologies - Flash Programmer. Worked with Semiotic Technologies and the White House Historical Association to create a virtual tour of the White House on Emancipation Day. Using the Semiotic engine, this project was made in a few months.
![]() Disney Fairies MMOSilvertree Media - Flash Programmer. Programmed the Fairy Stationary feature on the Fairy webpages which allowed players to print out stationary featuring their own fairy's image and name. Also did the first round of programming for the map which included teleporting to various locations throughout the game.
![]() Reign of AquariaFlash Programmer. Designer. ARx is an alternate reality experiment to create a casual alternate reality game (ARG). ARGs, part of a new rapidly growing genre, involve interactive narratives across multiple media such as print, internet, telephony, etc. Players, usually collaborating with the ARG community, solve complex puzzles and research clues to solve the mystery. ARx is an Entertainment Technology Center project at Carnegie Mellon University. It was pitched by me and several classmates in Fall 2007.
![]() BubbleGunzDesigner. Programmer. Art. A side scrolling shooter made with C++ and the Allegro game library. Mattie, an ordinary little girl must protect her neighborhood for an alien attack. She catches the monsters in her bubble gum, then pops the bubbles to destroy them with her dart gun. Provided both programming and art. Re-done in Flash.
![]() MagnetoProgrammer. Designer. Art. An independently made magnetic poetry application originally made for Macs using C++ and the Allegro game library. I remade the current version in flash.
![]() Adventures in ITProgrammer and co-producer. This game takes a comedic look at the job of an IT guy. Uses head mounted display (HMD) and motion trackers. The IT guy deals with virus attacks, trojan horses and firewalls by virtually stepping into the computer.
![]() Bills Bad DayProgrammer. This game uses the Beyond Question remote system to create a 3-D multi-player puzzle game. The game allows for a scalable amount of players from 3 to 81 depending on how many log on. The objective is to help Bill, the mailman, deliver the mail while avoiding vicious dogs on his trail. This game was designed to be used by naive users who are given only one verbal instruction.
![]() Snakes in a GameProgrammer. This comedic parody of the movie "Snakes on a Plane" uses the HMD; the guest takes the role of Samuel Jackson and must use a taser to protect himself from the attacking snakes. Unlike other BVW projects, this one was created in only one week. It uses motion trackers and a VR helmet. |